iOS, Android and Mac apps
Mobile app development
You work with one person from the first idea to the App Store and Google Play. I take on the design, the development, the store release and the support after it.
I do the same for my own apps: I have built 11 apps for iPhone and Mac, and 10 of them are on the App Store.
Apps I have built
HaftraLog GLP-1 doses, injection sites and weight in one calm place.
RelayMirror your iPhone screen onto your Tesla's display.
WakeBattery health and a Dynamic Island for your Mac.
FlickSwipe through films and series and settle on tonight's pick.
DozluMedication reminders that keep every dose on time.
Sıfır DumanCount smoke-free days and the money you keep in your pocket.
Şarj Ne KadarPlan an electric car trip with its charging stops, and what each charge costs.
More GBShrink the photos you choose and free the cache iOS is holding, every result measured.
NetVarlıkEvery asset you own, summed into one net worth in lira.
PruvoReceipts, warranties and return deadlines in one private archive.
WattWaveSee the watts your charger delivers and how fast your network really is.
What sets the price?
Every app is different, so I do not have a fixed price list. These are the things that shape a quote:
- Screens and features
- How many screens the app has and what each one does sets most of the work.
- Accounts and servers
- Sign-in, sync between devices or a separate server add work. An app that keeps its data on the phone is simpler to build.
- Payments and subscriptions
- In-app purchases and subscriptions go through the App Store and Google Play payment systems and need their own testing.
- Design
- Starting from a finished design is a different job from designing every screen from scratch.
- Languages
- How many languages the app and its store page ship in.
- Platforms
- iPhone only, Android as well, or a Mac version too. Each platform means its own testing and its own store release.
- After launch
- Whether you want ongoing support for fixes, new iOS and Android versions and the next features.
How it goes
Idea and scope
We talk through what you want to build and agree on what the first version needs. The quote follows that scope.
Design
I design the screens to each platform's interface guidelines, and we go through them together before any code is written.
Development
While I build the app I send you test builds: TestFlight on iPhone and a test release on Android, on your own phone.
Store release
I prepare the App Store and Google Play pages, screenshots and privacy policy, and handle both stores' review.
After launch
We fix bugs, keep the app working on new iOS and Android versions and plan what comes next.
What to include in your message
- What the app does and who will use it
- Which platforms it needs: iPhone, Android, Mac
- The features the first version cannot ship without
- Whether it needs accounts, payments or a server
- Apps you like or want to use as a reference
- The date you are aiming for
I am based in Istanbul and work remotely with clients in Turkey and around the world.
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